The
Games Gang
Descriptions of Recommended Games and Activities:
Milk
Bottle Throw.
Soft cloth-covered balls are thrown at
stacked metal "milk bottles". Rewards can be
given for knocking down one, two or all
three.
Frisbee
Ring-Toss. "O"-Ring Frisbees are sailed toward a board
with varying pegs. The purpose is to ring a
peg. The pegs offer different rewards
depending upon the difficulty of "pegging"
on it.
Water
Balloon Toss. This is a safer, cleaner version of the egg
toss. Teams of two line up near one another.
Each team is issued one water-filled
balloon. On signal they toss from one to the
other, then back. Those who still have a
water filled balloon take one step back and
repeat the process. This repeats until the
last balloon bursts. Those who make it to
the last step are rewarded the highest.
Ski Race.
Teams of three stand on two "skis" made from
eight foot long 2x4 boards. Rope loops run
through the boards for holding the boards
onto the feet. The teams must learn to work
together to "ski" the course. Keep those
video cameras rolling on this one!
Bean Bag Toss.
Small pea-gravel filled bags will be tossed
at a colorful board with varying-sized
holes. Tossing bags into the holes is
rewarded. The smaller the hole, the larger
the reward.
Parachute Games.
Twinkles the Clown plays with whoever joins
in, teaching them various games that are
played with a colorful 20 foot diameter
parachute. This is always a favorite, and
frequently brings adults over to play.
Bubbles & Gags. Twinkles the Clown
shares her
bubble-making toys. These include giant
bubble makers, normal bubble makers and
bubble-guns. Inter-laced with her
participation in this activity, she amuses onlookers with clown magic, alpha-gags
and general silliness.
Helium Balloons. Colorful 11" balloons
are inflated with
helium, attached to a string and given to
whoever wants one. The string will be looped
and attached to the wrists or belts of the
little ones.
Face Painting. Individual works of art
are created on
faces (or any normally exposed part of the
body).
Duck Pond Fishing. Children "hook" floating plastic ducks
in a wading pond. Each duck is numbered
on the bottom, determining the level of
reward received for hooking that particular
duck. Children will circle the "pond",
allowing several to "fish" (or "duck", as
the case may be) at the same time.
Musical Circle Game. Colorful pads are placed in a circle on the
ground. The same number of children as
there are pads will form a circle on the
outside of the pad circle. When the music
begins, the children move in the specified
direction. The direction may be changed by
the facilitator in mid-music. When the music
stops, each child hops onto the nearest pad.
Rewards are determined by the color of the
pad. A chit will be drawn at the end of each
circle to determine the color values.
Leap-frog Game. Two green "lily pads" and a frog hat are
issued to each participating child. The
object is to move from one line to another
without ever stepping off of a lily pad. If
any part of the body touches the grass that
person must go back to the start line and
begin again. The first to arrive win the
largest rewards. Everyone who finishes is
rewarded.
Musical Games. Music is played for the Limbo, the
Hokey-Pokey and the Duck/Chicken Dance.
Instructions are called in the beginning,
then the music gets faster & faster.
Water Relay With Spoons.
Water is taken from a bowl with a spoon and
is run forward about 20 feet to a measuring
container, then the runner returns the spoon
to the next runner in line to repeat the
activity. The first team to fill their
container to the prescribed mark wins the
largest rewards.
Sack Races. Individuals don a produce-sack and race the
course distance while holding the sack up
around their feet.
3-Legged Races. Teams of two strap two of their legs
together, then race the course distance.
Tug of War.
Two teams are "tugging it out" for
possession of waterfront property (each side
of the duck pond). Usually the highest
levels of management are in the front of the
team, closest to the pond. The center of the
rope is placed over the duck fishing pond.
Stepping around the pond disqualifies that
person’s team.
Karaoke singing. Special prize awards are advisable to
encourage people to participate who are not
comfortable with their voices, such as
"Bravest Entry", most out of Key", "Mr. &
Ms. Shivers up my spine", etc. A "Karaoke
Klinic" will be conducted at the beginning
to familiarize everyone with the process.
The "klinic" ends with everyone singing an
old standard song together as a choir.
Books will be available that list all of the
available songs, listed both by title and by
artist.
... AND MORE … We are developing new games all the time.
Please give us your ideas. |